Thursday, 29 November 2012

Other Game Sprites


AA gun - Fire & Destroy sprites

Player bombs (for dropping on the AA Guns above)

This is the rock that will stalk the player ultimately destroying them if they fail to eliminate all the levels AA guns.

Monday, 26 November 2012

Run Cycle

I found this video and I think that is is perfect reference for what I'm aiming in the scout run. I love the spring in the run and would look to replicate something similar, however perhaps not quite as "over the top".
This images show the locomotion of the run, the key point are; The body weight going up and down, the legs bending in perspective and the flipping of the feet.

Friday, 23 November 2012

Robot Final Build with Texture


I think that my final build is ultimately a success as the final model came to 478 Tris in total. I was able to see how far texture maps could be used to give the illusion of detail.

Thursday, 22 November 2012

Enemy Animations

Enemy sprite sheets.


Line 1. Flight
Line. 2 Damaged
Line 3. Destroyed

Monday, 19 November 2012

Scout for TF Rig

In my next animation I'd like to use a big more of an advanced game rig/model. I was looking at the scout character from Team Fortress 2. I want to animation him in a speedy run, light an bouncy to suit his character design.

Sunday, 18 November 2012

Game Professional Awareness

Tutorial: Week 9

Chosen Question:
- Is the games industry a maturing medium? However is it deserving of wider cultural acceptance?

Notes:

Friday, 16 November 2012

Robot Colour Map


The scheme of my colour map is intended to give the robot a distinctly military feel.
I have also used the colour map to solve the issue with the mini gun by texturing a single barrel to give the illusion of multiple barrels.

Thursday, 15 November 2012

Player Animations

Here is the sprite sheets that I have finished for the player animations.

Line 1. Flight animation
Line 2. Light damage
Line 3. Heavy damage
Line 4. Explosion

I had a lot of fun doing these (although it was very time consuming). :) This is my fist ever sprite sheet, at first I didn't know where to star but one I got to grips with the basic principles it was quite smooth sailing. The key unlike with normal 24 frame animation I had to get the key actions down in as few sprites as possible. This is because of the limited processing power the our platform has.

Friday, 9 November 2012

Building My Robot


Building this robot I'm using the front view I had refined from initial concepts as a guide. The challenging aspect of the modelling phase is modelling movable joints and the mini gun while maintaining low polygon count.

Thursday, 8 November 2012

AA Gun

The rocket and AA gun are waiting to be animated and shoot at you in game. ;)

Rocket

AA Gun

Wednesday, 7 November 2012

Player and Enemy Planes

After going with the bobble head idea here are the finial designs for the player and enemy.

Player

Ememy

Monday, 5 November 2012

Little Dino Guy (Krag)

For the double bounce I'd like to use this little guy as I think the double bounce suits his look.
He's very low poly. :) So key poses will be important.
Double bounce walk, you can see the two distinct bounces.

Friday, 2 November 2012

Refinement



I find the heavier set designs more appealing and opted to go further with one of these 3 (above).
While the left and right were also strong options I felt that the design in the centre provides a more recognisable silhouette as well as beings more functional configuration.

Thursday, 1 November 2012

AA Gun Thumbnails

AA guns


After looking over these quick sketches three is the one everyone feels fits are game most. It's cartoon and suits the target audience more (The kids). :)