Monday, 22 April 2013

Crating The Game Characters

I begain the 3D charater buy blocking out the mesh using the ZSpheres tool in Pixologic ZBrush. I found this to be a very intuitive processes and very quick despite having only done it once before.
Once the Zsphere shape had been blocked out I then started the rather time consuming task of sculpting the charater (much like clay).
After the sculpt the models topology and become so distorted that a low polygon model can you be created with nice, clean topology to me the character suitable for use in a games engine.
I created the new topology by using a program called 3D Coat. I was a very exact process, although admittedly it was more time consuming that I had anticipated.


Monday, 15 April 2013

Game Charaters

Here are the fist iterations of thumbnails I have done for the games character. After analysing the with peers it was agree that design eight would be taken further as is have the strongest shape. It also fits the look we are trying to achieve in the game. I will also be using these designs to create the 3D model I will be using for my professional specialization module where I aim to create 3D sculpt and make it suitable for use within a games engine.

Monday, 1 April 2013

Hammer House

It was decided by the team that the Hammer House game was a more achievable and realistic concept to meet the brief. This is why we have started development on this.
The cocept is that four players rummaged though a house as the frantically smash all objects in sight to find five items (gold coins at this time).
As the game is multiplayer a simple combat system will be implemented to allow for a more competitive experience.