I begain the 3D charater buy blocking out the mesh using the ZSpheres tool in Pixologic ZBrush. I found this to be a very intuitive processes and very quick despite having only done it once before.
Once the Zsphere shape had been blocked out I then started the rather time consuming task of sculpting the charater (much like clay).
After the sculpt the models topology and become so distorted that a low polygon model can you be created with nice, clean topology to me the character suitable for use in a games engine.
I created the new topology by using a program called 3D Coat. I was a very exact process, although admittedly it was more time consuming that I had anticipated.



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