The first challenge I have set myself is to build a hard surface, low polygon model suitable for use in RTS (Real Time Strategy Games).
This model has to be low poly so that large numbers of the unit could be fielded at any given time. In order to achieve this I have set the maximum allowed polygon limit to 500 Tris.
I now have to come up with a design that will be suitable to be modelled and serve as an armed combat unit that would not only be unique but also be believable as a functional character.
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