I took a similar a approach to my previous builds and made a silhouette to use as reference for the proportions of the Krogan. I'm opting to use Z-Brush as the main program for this build as I want to start to develop my 3D sculpting skills. As this is to be an entirely organic character it lends its self to this process rather that building it geometrically in Maya. This will been a challenging build as I am unfamiliar with the Z-Brush package and pipeline.
I'm using Z-Spheres to build a maquette to give the form of the character. Having used Z-Spheres for the first time it is apparent the advantages they have when building the base mesh of organic characters.


No comments:
Post a Comment