Wednesday, 30 January 2013

Finished Sculpt



I found that the most difficult part of sculpting with Zbrush was trying to wrestle with the topology when sculpting detail. If  the mesh is pushed too much the resolution for sculpting becomes less and you end up with an unattractive jagged look.
Over all I’m happy with the basic structure of my model but given more time I felt that I could greatly expand on it. I would like to add accessories and to make it suitable for a game a engine. However, it would have to be retopologised in order to do so.

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